Ball tracking at different frames per second. The top at fifty, the middle at 230 and a combined view at the bottom. The greater the number of frames, the more information the computer has to determine the point of impact and predict the path of the ball
Ball tracking at different frames per second. The top at fifty, the middle at 230 and a combined view at the bottom. The greater the number of frames, the more information the computer has to determine the point of impact and predict the path of the ball© Virtual Eye
Terms of Use|Privacy Policy|Your US State Privacy Rights|Children's Online Privacy Policy|Interest - Based Ads|Do Not Sell or Share My Personal Information|Feedback
© 2025 ESPN Sports Media Ltd. All rights reserved