This is Martin Amis, writing about chess: "Nowhere in sport, perhaps nowhere in human activity, is the gap between the trier and the expert so astronomical."
Is he right? In the field of human activity, at least, I can think of another arena in which the knowledge gap between amateur and pro is vast - that of theoretical physics. The latest man to try and bridge it is the particle physicist and former keyboard player with D:Ream (best-known hit - "Things Can Only Get Better"), Dr Brian Cox.
He has a new TV series called The Human Universe, and he kicked it off with an interesting analogy for beginning to understand exactly what theoretical physicists are on about.
"Cricket" he began, is "unfathomable" to those who don't understand it, yet "bewitching" to those that do. "And all of [cricket's] complexity emerged from a fixed set of rules."
He held up the single page of a scorebook on which he'd written down the formula for the Standard Model of Particle Physics and the Theory of Relativity, and then flicked through a copy of the Laws of Cricket. "By this notation at least," he said, "cricket is more complex than the universe."
Maybe that's because Einstein never bothered with an equation to sum the Laws up, yet it's a clever way of illustrating that an understanding of the rules of anything doesn't necessarily lead to an understanding of the subject that those rules govern. To return to chess and Martin Amis, here he is on a match between Garry Kasparov and Nigel Short: "They are trying to hold on to, to brighten and to bring to blossom, a coherent vision which the arrangement of the pieces may or may not contain."
Cricket and chess are superficially simple. Sit someone in front of a chess board and you can explain the basics of the pieces and the moves in a few minutes. Show them a cricket bat and ball and a set of stumps and the idea and aims of the game become apparent. Where the genius lies - and where Cox's analogy holds quite nicely - is in the infinite small variations that these simple structures contain. The complexities mount when the knowledge and ability of the players grows: as Amis said, they are trying to bring about a vision from within the rules that isn't actually there until it happens.
This is obvious in cricket, where the game is built around endless repetitions of the same actions - the ball is bowled, the ball is hit (or not) - which, under different conditions and with various personnel, become increasingly complex as they happen again and again until stories emerge from within them.
The other day I watched a rerun of the 2005 Ashes. Once again, it gripped. Of the 1778 Test marches played before the ones in those series, along came, at random, four in a row that finished in teeth-grinding tension. Taking a wider view, they were barely different from all of the other games of cricket in history: it was simply the appearance of these very tiny complexities, one after the other, that made them what they were.
Sometimes we can feel these patterns emerging, at others we're simply too close to make them out. The brilliance of the design of the game provides a framework that stretches off into the future. We, as players and spectators, are finite, but cricket itself is universal.
Martin Amis was fascinated by chess because he felt it was "unmasterable", and it was, by any individual. "It is a game that's beyond the scope of the human mind," he wrote. And yet the human mind has devised computer programs that are able to analyse any game and beat any player. Theoretically at least, machines have reached "the end" of chess.
Despite the obsession with stats, that fate can't really await cricket. It may not be quite as complex and unknowable as deep space, but it needs a bigger book of Laws. What an invention it is.
Jon Hotten blogs here. @theoldbatsman