Plug it in, throw it out
"Demoralising hunk of junk". That's how a friend summed up this game. Mind you, he was 0 for 8 against Zimbabwe at the time
Sam Collins
08-Oct-2006
Radica RRP £39.99
Available from
Firebox

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"Demoralising hunk of junk". That's how a friend summed up this game. Mind
you, he was 0 for 8 against Zimbabwe at the time.
It would be unfair to
write off any game after only half an hour of play-time, and cricket games
are, after all, notorious for taking a while to get to grips with, but
generally rewarding when you do.
Unfortunately Connectv Cricket bucks this
trend, mainly due to its complete lack of realism, quite a major slip up for
a product whose main promise is 'realistic batting and bowling'. Its failure to produce a playable game is doubly
disappointing because, done well, the idea is such an exciting one,
guaranteed to appeal to any cricket lover.
The premise involves
swinging the game's plastic bat, and bowling its ball just like you would in
the middle, with the motions picked up by the extra sensitive sensors in the
central, wicket-shaped unit, and relayed to your television, connected via
video and sound sockets on your TV or video. The result, theoretically, is a realistic
simulation of your shot, or ball on your television screen. So far so good.
In practice, however, things are not so rosy...
After several futile attempts to get to grips with the controls, badly under
explained in the handbook, I couldn't wait to switch over to Sky. But I
persevered, and for a moment it was worth it. How my heart raced when,
after four overs, with England sitting pretty on 0 for 5, my alter ego K. Potterson
(no they couldn't afford real names) actually connected with the ball
for the first time and it rocketed to the fence.
The sheer emotion of the
moment was tempered somewhat by the realisation that, as the ball sped through the vacant midwicket region, I was still leaning, a la Viv
Richards, on a languid cover drive. It didn't get any better, with a perfectly timed
reverse-sweep cannoning to square-leg just one of the bizarre
interpretations of the bat swing that the simulator came up with.
Bowling is just as difficult and, with none of the satisfaction that comes
from hitting a boundary, it is arduous and sweaty work - not to mention difficult. The first 32 deliveries yielded 32 no balls and 132 profanities. Supposedly the speed of motion in the bowling action is replicated on
screen, but this is utterly impractical as the ball is connected by wire to the stump, and any considerable movement of the ball pulls the stump with it.
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This disrupts the batsman, who is already standing far too close to the
bowler for either of them to function properly. Two-player games soon come
to resemble a sort of electronic Twister with the wires binding you to your
opponent. This would be ideal if your adversary were a busty blonde but is
less so when it's your mate, in this case a 16-stone, sweating behemoth.
The rest of the features on the game are at best basic. The music is
bearable only when muted and the game relies on graphics that would not look
out of place on the original Nintendo consoles. This would be forgivable if
the game-play stood up to the test but it quite simply does not.
After a couple of hours' play other problems emerged. I began to
develop a dull ache in my left wrist, caused presumably by my countless
agricultural swipes through the leg side, Alec Stewart-style, with a bat that
is far too light to properly replicate the real thing. I began to sympathise
with Mark Butcher over the wrist problems that effectively ended his England
career, perhaps he was asked to test the Connectv prototype...
It is difficult to find a single positive in this game, apart from perhaps
if you are Canadian, when you can play as your national team. Fantastic. Connectv Cricket's slogan is 'Get off the couch and up to the crease', and if the target
audience is indeed those who have never left their sofa then this game is certainly not going to shift them!
There the problem lies for Connectv Cricket. I have been 0 for 8 on Brian
Lara Cricket, EA Cricket 2005 and countless others, yet I have always come
back to them. The desire has always been there, to conquer Zimbabwe, then New Zealand, then Australia, the uncontrollable addiction that keeps you up till 3am batting in the nets when sane people have long been sound-asleep.
But there is nothing
about this game that makes me want to lose sleep over it, let alone
spend £40 on it. Put simply it is not very good. I would rather watch TV,
or, whisper it, go outside and play some real cricket.
Sam Collins is a freelance journalist based in London